![]() ![]() We also know that Billy is a 19th-century adventurer-for-hire who travels around the world exploring supernatural phenomena while trying to survive, with the overall aim being to fill an encyclopedia of sorts of creatures and occurrences. There's no fast travel in Little Devil Inside but, from what we've seen, exploring and traveling appear to be part of the fun. Following the event, a PlayStation Blog post explained that, regardless of the mission at hand, Billy will be able to explore the world map either on foot, on mule, in vehicles, or on a train. While the trailers have been somewhat confusing but brilliant, outside of State of Play there has been some light shed on Little Devil Inside. It's utterly bizarre and, as someone who is usually pretty invested in the narrative, I don't even care what the story is - I just want to jump into this gothic, occasionally miniature world. The trailer moves quite quickly after that, not telling us too much but revealing sandy and snow-clad worlds, a cooking feature, and. We then cut to Billy fighting angry marshmallows that look like they've swallowed a bunch of magician scarves, with the narrator telling us that, since the mansion incident, stuff like this keeps happening to Billy - poor Billy. The trailer quickly moves on after that, but that moment appears to be the kick-off of the story. We see this as Billy goes to the mansion, which simply screams "horror movie", with tight-angled views and tentacle-like scribbles across the wall, before being tricked by what seems to be the owner who pushed him into a pool with a monster. The aesthetic overall is beautifully niche, adding a wholesomeness to a game that seems to embrace its dark side too. Instead, it appears to adopt a more real-time third-person gameplay view, which in itself is also unique, with the characters looking almost figurine-like. The main gameplay isn't like this though. ![]() Tweak the dart blower so it looks less like a joint.Billy can interact with the other large (in comparison to the other elements of the world) people and encounters he comes across, with the trailer showing him asking an old lady for directions and trying to move some sheep out of the road. Neostream explained how they plan to modify the design in four steps listed below, and added that they may change it entirely if it ends up being unsuitable for the game. According to the developers, their design intention was "to create characters who are protectors/guardians of a particular mystic region in the world of Little Devil Inside." Neostream added that they did not reference any "African and/or Afro-American human tribes" while creating it. "We were not aware of the stereotypical connotations and wish to apologise to anyone who may have been offended by the character design," the statement reads. Developers Neostream have responded on Facebook, noting that "Racist stereotypes of any kind were absolutely not intended." Many on social media made note of this after the trailer debuted during June 11's 'The Future of Gaming' PS5 conference, with Twitter user Lord Balvin pointing out how "tone deaf" the character design is due to its depiction of a tribal character with dreadlocks and large lips. ![]()
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