![]() With the popularity of indie titles in the 2010s, more developers began using Early Access as a way for fans to playtest, voice their opinions, and build a general sense of community around the games. ![]() Nuclear Throne has obviously been influential on the roguelike genre as a whole, but the unique development process showcased how developers could interact with their communities and helped change the perception of Steam Early Access titles. Vlambeer noted that development was a lot more productive with fans watching the actual process, and although it was exhausting, it helped Nuclear Throne become the game it is today. This allowed the game to build an organic community with fans being able to playtest and give feedback. Since the game was already in the public's eye, continuing the development through streaming seemed natural.Īs a result, Vlambeer used Twitch for regular four-hour livestreams, showcasing the development of Nuclear Throne during its time in Steam Early Access. The Nuclear Throne prototype was a result of a 72-hour game jam, and since Vlambeer streamed the development of the prototype, it was decided that the development of the full game would feature a similar format. Although Vlambeer wasn't quite as well-known as they are today, their previous work on Super Crate Box, Luftrausers, and the Serious Sam franchise was well-regarded by indie fans. ![]() Nuclear Throne was originally part of Steam's Early Access program during its earliest stages in 2013. ![]()
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